7. Aug. Overwatch ist in kürzester Zeit zum Dauerbrenner mutiert. Ihr seht dabei partout kein Land? Mit diesen Tipps dürfte euch der Kampf erheblich. Okt. Ranglistenspiele in Overwatch bedeuten oft einen gewissen Druck. Noch bedeutender ist dieser natürlich auf großen Turnieren. Wie man. Daher frage ich euch ob ihr vielleicht irgendwelche Tipps für einen Anfänger wie mich in Overwatch habt, besser zu werden und wie man.
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Combo that with a Graviton Surge from Zarya , and you have one very stuck, very dead enemy team. Mercy is a great support, with her ability to fly to allies and heal them.
You may spend so much time healing, that you forget you can also buff your allies. Her alternate fire powers up your allies, allowing them to deal bonus damage.
This buff should not be taken lightly. You increase their damage by a substantial amount, and can turn even the weakest character into a powerhouse.
This buff applies to all attacks that person does, so if you see someone about to use an Ultimate, connect your blue beam to them to maximize their damage!
It's easy to forget that D. Va has unlimited ammo while in her mech. Use your boosters to get up into the enemies face and hold down the fire button until that enemy dies.
However, shooting while your shield is up will cancel the shield. Don't shoot until the enemy reloads, or until your shield times out.
McCree has one of the simplest and most effective one-two punches in Overwatch. His flash-bangs are a perfect setup for a quick hammer fan.
Throw a flash, then clean up with hot lead. It'll devastate most enemies at medium range. The healing ability is especially useful in tight squeezes and he can engage most foes at most ranges.
Use Dash to escape from tactically-problematic situations. Good players and teams are going to learn where you are and take you down with ease, so instead of staying in one optimal spot, keep transforming and relocating.
Torbjorn is already a force to be reckoned with his powerful turret, but what if it could move? Well, when you're playing a Payload game type, there will be an object you have to protect as it moves across the map.
As Torbjorn, hop on top of the object, then place your turret here. Now you have a mobile turret that will destroy all enemies it sees!
With base health, of which is armored, Bastion is more survivable than any non-Tank hero, and he has an unlimited-use, incredibly efficient self-heal to boot.
This gives him terrific survivability in a traditional firefight. By sticking to cover, taking pot shots, and hiding to heal when necessary, you can soak up a lot of damage and attention from the enemy team.
Bastion is really, really good, but he is even better when you get the drop on players with a mid-air transformation! Bastion can transform while falling or jumping, so if you get above the enemy team, leap into the air and hit your Ultimate, you'll land already in tank form, and be able to tear them up!
This also works for the turret form, although obviously you can't roll around as the turret. Keeping this in mind, think about maybe transforming and moving next time you want to stop firing to reload.
This causes chaos, forces your opponents to scatter, and gives teammates a chance to advance, all while keeping Winston relatively safe.
Winston is a powerful character, but not strictly due to his damage output. Winston causes chaos everywhere he goes. He's a huge gorilla, that can leap around a map, dropping shields, and smacking people off the map.
When played aggressively, you'll find the enemy team running in fear, which allows your allies to come in behind you mopping them up!
Keep in mind that the cooldown on his leap is only 2 seconds in this form, so use it liberally. By angling your aim upwards before activating your leap, Winston can cover immense stretches of ground rapidly, even jumping up to rooftops and landings that ordinarily require stairs.
This ability is on a short 5 second cooldown, so use it constantly to disrupt and bully enemy snipers, or supports hanging out in the back. Bastion is an absolute pain thanks to his regeneration abilities and turret form.
However, there are several ways to counter him:. Genji's reflective powers allow him to bounce bullets back a the immobilized turret form of Bastion, who can't get out of the way of his own fire.
Reaper's mobility allows the hero to pop in behind an immobile Bastion and quickly take him out. Reaper's teleportation seems custom-made to deal with Bastion.
The chain hook is murder on Bastions turret mode. Roadhog's Chain hook pulls Bastion towards you as normal, but also takes him out of turret mode and forces him to switch back into his recon mode.
This allows you to almost always take down that Bastion that is supressing your team. Once you know where they are set up, find some cover nice and far away, peek out, fire, and dip back into cover, then repeat.
Va is a close range powerhouse, and has a free escape due to her mech. To counter her, you want someone with range, and ideally an AoE. Pharah works well, as does any strong, long range character like Soldier Genji is a one man wrecking crew.
He can take on nearly anyone in the game, except one chilly lady, Mei. Her ice gun will freeze him solid, allowing you to pop him with an icicle, killing him quickly.
Taking out the bow master can be tricky due to his high damage, but he suffers from the same weakness as Widowmaker , he isn't good at dealing with close up combatants.
Winston and Reaper are great at getting in his face, and a fast acting Tracer can blink circles around him as he tries to line up shots.
Junkrat can be one of the most annoying characters in the game, due to his simply grenade spamming, and various traps left around the map.
Countering him then, is best done at range. Pharah works well as she can fly over him, and people like Soldier 76 , Hanzo and Widowmaker can all take him out from afar.
Being a Support , you're usually going to find him in the back of the group, so the best way to take him out is with either a long range character like Widowmaker , or a fast moving close range character like Tracer or Reaper.
The cowboy is one of the strongest close range Characters in the game, so to take him down, you want to be at a distance!
Any character who can pummel him from afar is a plus, especially if they are fast moving, as McCree's one downfall is his very slow movement speed.
The Ice Queen Mei is a tough close quarters combatant, much like McCree, so if you want to take her out, do it from a distance.
Due to how her character works, she often has to stand still or at the very least, move slowly, so a Widowmaker who is fast on the trigger can land a headshot and take her out.
Much like Lucio , catching Mercy and killing her relies on long range, or fast characters. Widowmaker can snipe her from a distance as she chases behind an ally, while Tracer and Reaper can appear next to her and kill her in the blink of an eye.
Pharah is a long range, damage dealing machine. The best way to deal with her is from the shadows, at a safe distance. Widowmaker can often times snipe her as she flies through the air, as can Hanzo and Soldier When she's on the ground, Junkrat is a great counter, as his trap can lock her in place as you pummel her with grenades.
The spectre that is Reaper is a devastating close range fighter who can take out even the likes of Winston in mere moments.
This means taking him out should be done from very, very far away. Widowmaker is an obvious choice, but even characters like Bastion , Torbjorn and Soldier 76 can get the job done.
But perhaps the best way to deal with the big lug is Mei's freeze ability. If you can work around the shield with Mei, you've pretty much spelled the end for Reinhardt.
You can also counter him quite well with Widowmaker , since she can often times shoot around his shield, and Torbjorn works as his turret requires Reinhardt to lower his shield, or else have it blown apart.
The large, slow moving Roadhog's main weakness is his size and short range. An easy way to prep for this when playing solo is just hitting tab to see the stats.
Hence, one supposes, his hammer. Every character in Overwatch has a few dedicated options in the controls screen and, OK, we may be approaching the point of nerd return.
Also, toggle mode for her beam will let you look around much easier while still healing. These things become obvious, but the potential of her other basic abilities can be magnified in the right company.
This means you can take a risk to chase down opponents with the dash and rely on the reset to escape. As Torbjorn you can sit at the back clanking away on your lovely placeable turret, making sure any damage gets repaired, and no one thinks any the worse of you.
But Torbjorn can also be played as frontline defence, which lets you make much more use of his armour pack ability — and necessitates a more fleeting relationship with his turrets.
A true win-win scenario. The medals received at the end of every round are delicious, but initially I thought they were ranking my own personal records.
All maps have main road and the key to winning on all of them is dominating the side positions, the flanking spots and the nested coves that let defenders set up shop.
I mentioned erarlier that the ammo is unlimited in Overwatch. Melee hits in Overwatch comes with a fine 50 true damage, and ultra fast. It can make a difference between life or death.
Last but the most important thing: Read the map and learn which characters fits for the match you will play.
Defense characters are great when you are in defense positions, but they are often fiddled when pushing. This is essential from the start to the beginning of a game.
Map knowledge is your 6th sense in Overwatch. Hope you enjoyed it, and will be a helpful Overwatch guide for all of you.
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